Random Charm Generation (Midnight)
Table 1: Appearance | d% | Appearance |
---|---|---|
01-08 |
Smooth pebble | |
09-14 |
Roughly carved idol | |
15-20 |
Etched flint | |
21-26 |
Broken arrowhead | |
27-32 |
Sprig of holly | |
33-38 |
Perfectly straight twig | |
39-44 |
Whittled statue | |
45-50 |
Lightning-singed bark | |
51-56 |
Flat metal ring | |
57-62 |
Thin chain | |
63-68 |
Twisted wire strands | |
69-74 |
Silver coin | |
75-80 |
Leafy vine | |
81-86 |
Dirt clod | |
87-92 |
Woven grass | |
93-00 |
Pressed flower | |
Table 2: Type | d% | Type |
---|---|---|
01-60 |
Minor, roll on Table 3 | |
61-85 |
Lesser, roll on Table 4 | |
86-95 |
Greater, roll on Table 5 | |
95-00 |
True, roll on Table 6 | |
Table 3: Minor Charm Effects | d% | Effect |
---|---|---|
01-10 |
+2 to Fort save | |
11-20 |
+2 to Search check | |
21-30 |
+2 to Will save | |
31-40 |
+2 to Open Lock check | |
41-50 |
+2 to attack roll | |
51-60 |
+2 to Jump check | |
61-70 |
+2 to Hide check | |
71-80 |
+2 to Reflex save | |
81-90 |
+2 to Bluff check | |
91-00 |
+2 to Heal check | |
Table 4: Lesser Charm Effects | d% | Effect |
---|---|---|
01-10 |
+1 to Fort saves for 1 min. | |
11-20 |
+1 to Ref saves for 1 min. | |
21-30 |
+1 to Will saves for 1 min. | |
31-40 |
+1 to AC for 1 min. | |
41-50 |
+1 to attacks for 1 min. | |
51-60 |
Purifies up to one cubic foot of water | |
61-70 |
Detects magic in object touched | |
71-80 |
Allows caster to discern north. | |
81-90 |
Detects poison in object touched | |
91-00 |
Cures 1 hp | |
Table 5: Greater Charm Effects | d% | Effect |
---|---|---|
01-08 |
Endure elements (cold only) for 8 hrs. | |
09-14 |
Endure elements (heat only) for 8 hrs. | |
15-20 |
+2 to Fort saves for 1 min. | |
21-26 |
+2 to Ref saves for 1 min. | |
27-32 |
+2 to Will saves for 1 min. | |
33-38 |
+2 to AC for 1 min. | |
39-44 |
+2 to attacks for 1 min. | |
45-50 |
+4 to Jump check | |
51-56 |
+4 to Hide check | |
57-62 |
+4 to Bluff check | |
63-38 |
+4 to Search check | |
69-74 |
+4 to Heal check | |
75-80 |
+1 to all Str-based skill checks for 1 min. | |
81-88 |
+1 to all Dex-based skill checks for 1 min. | |
89-00 |
Immediately recover from being shaken, sickened, or dazzled. | |
Table 6: True Charm Effects | d% | Effect |
---|---|---|
01-08 |
Energy resistance 3 (cold) | |
09-14 |
Energy resistance 3 (fire) | |
15-20 |
Immunity to lycanthropy | |
21-26 |
Immunity to vermin poison | |
27-32 |
+4 to Will saves vs. compulsion effects | |
33-38 |
+4 to Fort saves vs. disease | |
39-44 |
+4 to Ref saves vs. spells with energy descriptor | |
45-50 |
May always take 10 on Swim checks, even if helpless | |
51-56 |
Grants Sanctuary spell during surprise rounds | |
57-62 |
Vermin may not approach within 5 ft. | |
63-38 |
Grants Greater Invisibility against Fell | |
69-74 |
Absorbs the first point of damage from any spell effect | |
75-80 |
Shortens the duration of any harmful spell cast on the character by one round | |
81-88 |
Attempts to describe the character always fail | |
89-00 |
All animal attitudes toward the wearer improve by one step | |